Bioshock 2 remastered mods

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Of course, it's been a long ass time since I checked the development of that tool, I don't know if it ever made it out of any sort of Alpha state. Or impossible without access to the development SDKs used in house. Don't take this as an official statement, but I doubt there is "moddability" in the sense of like Either way It's a nice idea but unrealistic. You could use Unreal or Cry or whatever, take the textures and models from Infinite, and basically "mod" yourself a whole new game.

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Reese. Age: 21.
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I had thought of that, yes It would kind of work.

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Mckenzie. Age: 31.
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Also would it still really be a mod at that point? My point being, if any of the Bioshocks use a commonly licensed engine like Cry or Unreal, then it might be able to adhoc an SDK if you got the programming skill to do so. Of course, that relies on either being able to get those textures and models out of the game, or being able to replicate them.

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